Strategy

CAPTURE

 * The most efficient path is a loop, because it captures not only the hexes you pass through, but every hex inside the loop. The longer your run or the bigger your loop, the more bonus hexes you can capture inside.
 * You are paid coins for the hexes you run through based on the current state of your districts, ie, how many workers you have for that district coupled with any multipliers that you have achieved. Although it is not clear from the replay, coins for the hexes you capture in a loop will contribute to the final tally.


 * Try to plan your route so that you run through (or around) hexes with castles, gems, treasure chests, and forests.
 * Currently, the last player to run through a castle captures it. In the future, this will likely be influenced by other factors, such as the speed and length of your run, and the age of your civilization.

DISTRICTS

 * At the beginning of each of the Ages, the player receives 1,200 coins to begin building their districts. Progress from one age to another allows an additional district to be built. For example, in the Stone Age, the only district available for building is the Hunting District. Upon advancement to the next age, most of the players buildings are sacrificed for Science, and their coins are reset. Gems are retained, along with buildings purchased with Gems.
 * One building in each district will automate the coin production of that district, meaning the player will generate coins even while not playing the game. This building is purchased with coins, and once purchased will show a countdown indicating when the next coin allotment will be generated, along with the amount of the allotment.
 * One building in each district can be bought with Science. This building will act as a mutiplier to increase the coins earned per hex during a run, and also the coins automatically generated in the district. This building will be considered fully upgraded once built.
 * One building in each district can be bought with gems. This building is retained throughout the advancement of the ages, and will be considered fully upgraded once built.
 * The final building available in the district is another multiplier building, purchased with coins, but will allow upgrades. The initial multiplier of the building may be increased by paying more coins.